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Cybercleanse is a dynamic first-person action game developed in Unity, blending fast gunplay and physics-based puzzle solving within a collapsing operating system. Players control EXE-01, an antivirus program battling evolving malware, executing strategies that utilize destruction, telekinesis, and readable enemy behavior, while emphasizing clear feedback and cohesive mechanics.
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The Dragon Virtual Pet is a Unity-developed simulator evoking classic LCD pets. It features a minimalist three-button interface that allows players to nurture a dragon, emphasizing emotional engagement through straightforward gameplay and progression. The design prioritizes usability and connection while incorporating adventure and battle modes for enhanced interaction and exploration.
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Octopus Traveler is a fast-paced 3D stealth-action collectathon where players control an agile octopus navigating underwater to collect fish while avoiding a pursuing shark. The game features rhythmic swim controls, dynamic fish indicators, and a camouflage escape mechanic. It emphasises immersion, clear objectives, and moment-to-moment decisions in a compact gameplay loop.
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This Unity project combines bullet hell mechanics with platformer action, featuring scalable enemy AI and customizable attack patterns defined by ScriptableObjects. The focus is on creating reactive gameplay through visual cues and distinct bullet types. Future enhancements include player attacks, level building, and an expanded bullet pattern editor for enhanced design flexibility.
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This experimental 2D side-scrolling shooter utilizes voice amplitude to control bullet size and strength. Players balance vocal volume for effective attacks while managing cooldowns for shouting. The game blends classic shooter gameplay with innovative audio input mechanics, examining new interaction methods and promoting rhythmic vocal modulation for a unique gaming experience.
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Colour Ball Throwers is a VR game for Meta Quest 2 that utilizes voice recognition for object manipulation. Players command colour changes to solve puzzles by throwing spheres at corresponding doors. The project emphasizes immersive voice interaction, informed by player feedback and human-computer interaction principles, while exploring the potential of voice-first game design in VR.